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Installation & Setup ​

Install from Fab ​

  1. In the Epic Games Launcher, open your Fab Library.
  2. Find Dynamic Wind Studio and click Install to Engine (Unreal Engine 5.7).
  3. In your project: Edit → Plugins, enable CAA Dynamic Wind Studio, restart the editor.

Enabling the plugin also enables its dependencies: Epic's Dynamic Wind (experimental in 5.7) and ProceduralMeshComponent.

Requirements ​

  • Unreal Engine 5.7, Win64.
  • Enable Nanite on the build for Epic's GPU Dynamic Wind.

Open the Studio ​

  • Content Browser → right-click a Static Mesh → Rig in Dynamic Wind Studio.
  • Level Editor toolbar → Wind Studio.

Next: Dynamic Wind Studio documentation →