Appearance
BUILD tab
- Build Dynamic Wind: Destination Folder, Asset Name, Replace Existing, Build Skeletal Mesh (F7), Place in Level, Level Wind Manager, Export Wind Data (JSON + USD).
- Optimization (CPU Physics only; every option is off by default and applied per build): Reduce Bones (cm), Limit Bones per Vertex (1-4), No Physics Asset (ignored when Block Characters is on), Distance LOD (m).
- Build menu: Build + Place, Auto Rig + Build, Validate Rig, Build Pivot Paint Mesh, Show in Content Browser, Open Exports Folder.
- Physics Asset Generation: body shape (Capsule, Box, Sphere), Create with Mesh, Create / Rebuild Physics Asset.
- Save Rig / Load Rig (.json) and Load Latest sit in the top bar.

