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Wind Studio Roadmap ​

NATIVE PRODUCTS/Wind Studio/Feature Tree & Roadmap
Unreal Engine 5.7 · Win64Current: v1.2.1Documentation →Fab Store ↗

Work in progress, planned work and released features of Wind Studio. Click a card for details and to rate its importance. The full list of what shipped is in the Release Notes.

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Community feedback shapes our priority list. Post requests in the Community Forum.


ROOTNATIVE PRODUCTS/Wind Studio
Unreal Engine 5.7+
Released (v1.2.1)
17
GeometryParts
▲0

Mesh Pivot & Scale Prep

Fix the pivot or the scale of a mesh inside the Studio before rigging.

Click to vote & details→
EditorWorkflow
▲0

Studio Workspace

One editor tab for the whole job: rig a Static Mesh, preview the wind, build.

Click to vote & details→
PartsSelection
▲0

Parts: Selection, Auto-Split & Roles

Split the mesh into parts and give each part a role.

Click to vote & details→
BonesRigging
▲0

Auto Bones & Hierarchy Tools

Bone chains generated per part, then refined by hand.

Click to vote & details→
BonesGrass
▲0

Grass Clumps (W / Wd / S)

Blades follow a few representative chains; each blade binds to one chain.

Click to vote & details→
ImportSkeletal Mesh
▲0

Third-Party Skeletal Mesh Import

Open Skeletal Meshes from Houdini, PVE, Blender and other tools in the Studio.

Click to vote & details→
WeightsBrush
▲0

Weight Painting & Wind Weights

Paint skin weight or stillness, and shape how strongly each bone follows the wind.

Click to vote & details→
Runtime TierGPU
▲0

GPU Tier: Epic Dynamic Wind

Nanite skinned meshes animated by Epic's Dynamic Wind: the cheapest tier for large amounts of foliage.

Click to vote & details→
Runtime TierMaterial
▲0

Pivot Paint Tier (Pivot Painter 2)

A Static Mesh with the rig's pivot hierarchy baked in, animated in the material.

Click to vote & details→
Runtime TierCPU Physics
▲0

CPU Physics Tier

The plugin's bone chain solver for hero assets and character contact.

Click to vote & details→
CPU PhysicsCloth
▲0

Cloth: Banners & Flags

Banner and flag cloth on the CPU Physics tier.

Click to vote & details→
InteractionCharacters
▲0

Character Interaction

Characters and the camera pass through plants and push them aside, or plants block them.

Click to vote & details→
Wind ManagerLevel
▲0

Level Wind Manager

One actor per level drives every tier.

Click to vote & details→
BuildCore
▲0

Build, Replace & Validate

One click to a Skeletal Mesh with Skeleton and Physics Asset.

Click to vote & details→
BuildPerformance
▲0

CPU Physics Optimization

Per-build options that make CPU Physics copies cheaper.

Click to vote & details→
ExportPipeline
▲0

Wind Data Export (JSON + USD)

Export the rig as Epic's Dynamic Wind data for other pipelines.

Click to vote & details→
EditorUsability
▲0

Viewport, Shortcuts & Built-in Docs

A viewport and help system built for long rigging sessions.

Click to vote & details→
In Progress
1
InteractionPivot Paint
▲0

Pivot Paint Push Feel

Character push on Pivot Paint foliage that feels like CPU Physics.

Click to vote & details→
Planned
10
AIParts
▲0

Neural Assistant: Part Role Suggestions

The Studio suggests Core / Mid / Outer / Rigid for every part; you accept or reject.

Click to vote & details→
EngineUE 5.8
▲0

Unreal Engine 5.8 Support

Support for the UE 5.8 Dynamic Wind API.

Click to vote & details→
InteractionGPU
▲0

GPU-Tier Character Push

Characters push GPU-tier foliage too.

Click to vote & details→
CPU PhysicsSolver
▲0

CPU Physics Solver Upgrade

Fixed time step and a longer motion history.

Click to vote & details→
WorkflowPresets
▲0

Wind Preset Library

Save your own motion presets and share them between projects.

Click to vote & details→
RiggingWorkflow
▲0

Rig Transfer to Mesh Variants

Reuse a finished rig on similar meshes.

Click to vote & details→
BuildWorkflow
▲0

Batch Conversion in the Studio

Convert many meshes from the Studio.

Click to vote & details→
PerformanceCPU Physics
▲0

Per-LOD Bone Reduction

Fewer bones on far LODs for CPU Physics.

Click to vote & details→
Wind ManagerLevel
▲0

Local Wind Volumes

Shelter and gust zones inside a level.

Click to vote & details→
Platforms
▲0

macOS and Linux

More editor platforms after the Win64 release.

Click to vote & details→
Community Voted / R&D
2
AIBones
▲0

Neural Assistant: Bone Chain Suggestions

While you place bones, the Studio proposes the rest of the chain.

Click to vote & details→
AIWeights
▲0

Neural Assistant: Skin Weight Prediction

Predicted skin weights as a starting point for painting.

Click to vote & details→