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Level components ​

ComponentUse onPurpose
CAA Wind Manager (actor)One per levelDrives Epic's GPU wind (base direction, speed, amplitude capped at 1, Epic's own noise texture unless you assign one), the CPU solver and MPC_GlobalWind (wind values and character push). Option Pivot Paint Per Plant Push (default off, game worlds only, not for instanced foliage).
CAA Wind Driver (component)Placed CPU-tier actorsPer-actor runtime tier override and wind settings.
CAA Wind Interaction (component)Characters, vehicles, projectilesPushes foliage with its Interaction Radius; CPU Physics bones are pushed out of its capsule.

Tips and limits ​

  • Keep GPU skeletons small: use Grass clumps, Follow parts and Bone Spacing instead of one chain per piece.
  • Pivot Paint: above 30,719 elements leaves are grouped (hidden leaves first).
  • CPU Physics: on slow trunks Flexibility above about 0.56 has no further effect.
  • Unassigned triangles never move: check Select Unassigned before you build.

2021 Epic MegaGrant Recipient · Native Unreal Engine tools by ConceptAArt Labs