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Keyboard shortcuts ​

Industry-standard keys (Maya, 3ds Max, Blender, Houdini, Photoshop, Unreal). None of them touches Unreal's viewport navigation, and none fires while you type in a text field.

KeysAction
Click / drag on empty spacePick / box select. Shift adds, Ctrl removes.
Double-clickSelect the whole part under the cursor (Shift adds)
Ctrl+ASelect the whole part of the selection; again: the whole mesh
EscClear selection (Edit Pivot: cancel)
Ctrl+I / Ctrl+Shift+IInvert selection
= / - > / < Ctrl+Num+ / Ctrl+Num-Grow / shrink selection
HHide selection
Alt+H / Ctrl+HUnhide all
Shift+H / I / Ctrl+1 / Num /Isolate selection
FFrame selection (whole mesh when nothing is selected)
HomeFrame the whole mesh
VSelect tool
TMove tool (bones, root)
JPlace Bones tool
RPaint Weights tool
P / InsertEdit Pivot tool
EnterEdit Pivot: accept the pivot
BBrush / island selection
[ / ]Paint: brush size. Otherwise: wind weight of the selected bones
Shift+[ / Shift+]Paint: brush strength
Shift / Ctrl + paintSmooth / invert (Add <-> Subtract) while painting
Space / Alt+VSimulate Wind on / off
Alt+1 ... Alt+5Display: Lit, Parts, Clay, Weights, Wind
5 / 6Display: Clay / Lit
Shift+1 ... Shift+6Tabs: Parts, Bones, Wind, Interaction, Build, Docs
GHide / show all viewport helpers
F2Rename the selected bone or part
Del / BackspaceDelete the selected bone, or remove the selected triangles from their parts
Ctrl+Z / Ctrl+Y / Ctrl+Shift+ZUndo / redo
Ctrl+SSave the rig now (autosave file)
F7Build Skeletal Mesh
F1Docs entry of the hovered control, otherwise this sheet
Ctrl+Alt + hoverExtended tooltip
RMB + W A S D Q E Alt + mouse MMBUnreal viewport navigation (unchanged)

2021 Epic MegaGrant Recipient · Native Unreal Engine tools by ConceptAArt Labs