Appearance
WIND tab
- Asset Type & Motion: Asset Type, Two-Pinned Cable Rig, Wind Preset, Bend, Turbulence, Speed, Flexibility, Independence, Reset Motion to Type Defaults.
- Pivot Paint: Max Elements (30,719 maximum), leaf grouping (Group Hidden Leaves First, Hidden: Inside / Low).
- Runtime Tier & CPU Physics: drag, turbulence, flutter, gravity, shape stiffness and damping, air damping, inertia, cloth links, Weld Touching Tips, Fabric.
- Influence Curves and GPU Simulation Groups: Core / Mid / Outer curves; GPU groups with Influence or Dual Influence (Min -> Max, Shift Top), Trunk flag, Gust Attenuation, Ground Cover, Sync Wind from Source Mesh.
- Live Viewport Wind: Simulate Wind (Space), Preview GPU in Level, Wind Speed (km/h). Simulate Wind previews the chosen tier: Epic's GPU wind on a Nanite copy (GPU), the material (Pivot Paint) or the CPU solver (CPU Physics).
Wind Influence heatmap (display mode Wind, Alt+5): colours each vertex by how much it moves (dark blue = still, red = full).

