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Wind Studio Roadmap
Work in progress, planned work and released features of Wind Studio. Click a card for details and to rate its importance. The full list of what shipped is in the Release Notes.
Have a Feature Request?
Community feedback shapes our priority list. Post requests in the Community Forum.
ROOTNATIVE PRODUCTS/Wind Studio
Unreal Engine 5.7+Released (v1.2.1)
18▲0
Mesh Pivot & Scale Prep
Fix the pivot or the scale of a mesh inside the Studio before rigging.
Click to vote & details→
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Studio Workspace
One editor tab for the whole job: rig a Static Mesh, preview the wind, build.
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Save & Share Rigs
Hand a rig to a coworker, or keep it in version control.
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Parts: Selection, Auto-Split & Roles
Split the mesh into parts and give each part a role.
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Auto Bones & Hierarchy Tools
Bone chains generated per part, then refined by hand.
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Grass Clumps (W / Wd / S)
Blades follow a few representative chains; each blade binds to one chain.
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Third-Party Skeletal Mesh Import
Open Skeletal Meshes from Houdini, PVE, Blender and other tools in the Studio.
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Weight Painting & Wind Weights
Paint skin weight or stillness, and shape how strongly each bone follows the wind.
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GPU Tier: Epic Dynamic Wind
Nanite skinned meshes animated by Epic's Dynamic Wind: the cheapest tier for large amounts of foliage.
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Pivot Paint Tier (Pivot Painter 2)
A Static Mesh with the rig's pivot hierarchy baked in, animated in the material.
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CPU Physics Tier
The plugin's bone chain solver for hero assets and character contact.
Click to vote & details→
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Cloth: Banners & Flags
Banner and flag cloth on the CPU Physics tier.
Click to vote & details→
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Character Interaction
Characters and the camera pass through plants and push them aside, or plants block them.
Click to vote & details→
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Level Wind Manager
One actor per level drives every tier.
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Build, Replace & Validate
One click to a Skeletal Mesh with Skeleton and Physics Asset.
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CPU Physics Optimization
Per-build options that make CPU Physics copies cheaper.
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Wind Data Export (JSON + USD)
Export the rig as Epic's Dynamic Wind data for other pipelines.
Click to vote & details→
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Viewport, Shortcuts & Built-in Docs
A viewport and help system built for long rigging sessions.
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In Progress
4▲0
Neural Assistant: Part Role Suggestions
The Studio suggests Core / Mid / Outer / Rigid for every part; you accept or reject.
Click to vote & details→
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Local Wind Volumes
Wind Volume: box or sphere areas with soft edges that change the level wind locally.
Click to vote & details→
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CPU Physics Solver Upgrade
Fixed time step and a longer motion history.
Click to vote & details→
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Pivot Paint Push Feel
Character push on Pivot Paint foliage that feels like CPU Physics.
Click to vote & details→
Planned
9▲0
Radial Wind Source
Wind that radiates from a point: fans, rotors, updrafts, blasts.
Click to vote & details→
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Unreal Engine 5.8 Support
Support for the UE 5.8 Dynamic Wind API.
Click to vote & details→
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GPU-Tier Character Push
Characters push GPU-tier foliage too.
Click to vote & details→
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Wind Preset Library
Save your own motion presets and share them between projects.
Click to vote & details→
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Rig Transfer to Mesh Variants
Reuse a finished rig on similar meshes.
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Batch Conversion in the Studio
Convert many meshes from the Studio.
Click to vote & details→
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Per-LOD Bone Reduction
Fewer bones on far LODs for CPU Physics.
Click to vote & details→
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macOS and Linux
More editor platforms after the Win64 release.
Click to vote & details→
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Moving Object Wake
Vehicles and fast objects leave a wake that bends plants.
Click to vote & details→
Community Voted / R&D
5▲0
Neural Assistant: Bone Chain Suggestions
While you place bones, the Studio proposes the rest of the chain.
Click to vote & details→
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Neural Assistant: Skin Weight Prediction
Predicted skin weights as a starting point for painting.
Click to vote & details→
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Local Wind on the GPU Tier
Wind Volumes and sources for Epic Dynamic Wind foliage.
Click to vote & details→
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Wind Spline
Wind channelled along a spline: streets, canyons, corridors.
Click to vote & details→
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Wind Shadow
Buildings and cliffs block the wind behind them automatically.
Click to vote & details→


